Murphy's Military Police Laws

Murphy's Military Police Laws

  • Your brassard and badge will not stop bullets.
  • If it's stupid but works, it isn't stupid.
  • Don't look conspicuous - it antagonizes officers.
  • When in doubt, empty your shotgun.
  • Never share a patrol car with anyone braver than you.
  • Not wearing body armor attracts bullets and knives.
  • If your response goes well, you're at the wrong barracks.
  • Your Patrol Supervisor will show up when you're doing something really stupid.
  • The time it takes to respond to an emergency is inversely proportional to the importance of the call.
  • The warrant you don't read is the one you'll serve at the wrong quarters.
  • The Desk Sergeant will want it changed, no matter how you write it.
  • If you charge alone, you will be shot by your officers.
  • The diversion you're ignoring is the actual crime.
  • The important things are always simple.
  • The simple things are always difficult.
  • The easy ways are always blocked.
  • The shortcuts are always under construction by the post engineers.
  • Anything you do can get you in trouble - including doing nothing.
  • Don't forget to tell the brass when you've secured a crime scene.
  • Using the siren and light to clear traffic - attracts traffic.
  • It only becomes a riot right after you show up.
  • You'll have an accident if you take out the newest patrol car.
  • No street-wise unit ever passed inspection.
  • No inspection-ready unit ever makes it on the streets.
  • The thing you need will be left behind at the MP Station.
  • Radios will fail as soon as you need back-up desperately.
  • Flashlight batteries always die out, just when you need light.
  • Military working dogs attack anything that moves - including you.
  • The helicopter will always be low on fuel once you need it.
  • You'll find the suspect you want when you're off-duty and unarmed.
  • If you respond to more than your fair share of calls, you'll have more than your fair share of calls to respond to.
  • The suspect will escape just before you set up a good perimeter.
  • The dependent who screams when you don't show up quickly, also shouts when you do.
  • The weight of the dead body you'll have to carry is proportional to the number of stairs you'll have to climb.
  • Fatalities always occur at the end of the shift - or when it rains and snows.
  • The lowest bidder made your weapon.
  • Contrary to popular belief, general officers don't get tickets.
  • You won't get called to a court martial - unless it's your day off.
  • Take off your hat, and the MP Duty Officer appears.
  • Empty guns aren't.
  • Your two-minute "back-up" is always actually ten minutes away.
  • The alley you sprint down is the wrong alley.
  • Tasting suspected drugs works - but only on TV or in the movies.
  • Suspects always hide in the last place you look.
  • Better to be judged by twelve, than carried by six.
  • Professional criminals are predictable, but the world is full of amateurs.
  • Admit nothing, deny everything, demand proof - then blame a Private.
  • Don't stand, if you can sit - don't sit, if you can lie down - if you can lie down, you might as well nap.
  • Contrary to popular belief, O.C. IS an area effect weapon. Sent by Darrell A. Pierce.