Murphy's Sewing Laws

Murphy's Sewing Laws

  • Fusible interfacings always fuse to the iron.
  • The serge only eats the customer's garment.
  • You will find five buttons in your box if you need six.
  • The seam you meant to rip out is invariably the other one.
  • When you are in a hurry, the needle eye is always too small.
  • The fabric you forgot to pre-shrink will always shrink the most.
  • The pattern you wanted to make again will have one key piece missing.
  • If you drop something out of your sewing basket, it will be your box of pins, with the cover off.
  • Whenever the construction process is going well, the bobbin thread runs out.
  • The magnitude of the goof is in direct proportion to the cost of the fabric.
  • While walking barefoot, your lost needle will be found by your son, husband, or brother-in-law.
  • Facings tend to be sewn to the wrong side.
  • Corollary: Opposite sides attract.
  • Collar points don't match, and you've trimmed all the seams.
  • The iron never scorches the garment until its final pressing.
  • The steam iron only burps rusty water on light silk fabric.
  • The sewing machine light usually burns out on Sunday.
  • Pinking shears get dull just by looking at them.
  • Gathering threads always breaks in the middle.
  • The scissors cut easiest past the buttonhole.
  • Matching edges don't. Sent by Barb.
  • You will spill your pin box once per garment. Sent by Barb, on behalf of his sister.
  • As ye sew, so shall ye rip. Sent by EJ Mott, passed to her by her grandmother.