Murphy's Sewing Laws
- Fusible interfacings always fuse to the iron.
- The serge only eats the customer's garment.
- You will find five buttons in your box if you need six.
- The seam you meant to rip out is invariably the other one.
- When you are in a hurry, the needle eye is always too small.
- The fabric you forgot to pre-shrink will always shrink the most.
- The pattern you wanted to make again will have one key piece missing.
- If you drop something out of your sewing basket, it will be your box of pins, with the cover off.
- Whenever the construction process is going well, the bobbin thread runs out.
- The magnitude of the goof is in direct proportion to the cost of the fabric.
- While walking barefoot, your lost needle will be found by your son, husband, or brother-in-law.
- Facings tend to be sewn to the wrong side.
- Corollary: Opposite sides attract.
- Collar points don't match, and you've trimmed all the seams.
- The iron never scorches the garment until its final pressing.
- The steam iron only burps rusty water on light silk fabric.
- The sewing machine light usually burns out on Sunday.
- Pinking shears get dull just by looking at them.
- Gathering threads always breaks in the middle.
- The scissors cut easiest past the buttonhole.
- Matching edges don't. Sent by Barb.
- You will spill your pin box once per garment. Sent by Barb, on behalf of his sister.
- As ye sew, so shall ye rip. Sent by EJ Mott, passed to her by her grandmother.